Noreal

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Noreal Empty Noreal

Post by Sion Reaver Wed Oct 05, 2016 9:02 pm

World Name:Noreal
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Native Races: Nosferartu, Farian, Ralphim, Draner, Kian, Slyph.
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Currency: While some countries use different ones, most of the universally accepted brand is called 'Cresents'. (Cresent Coins being the full name)They are coins made out of material found in certain places in the ground. Red, Gold, Silver, Black and blue are the colors with the amount listed being the highest to lowest.

They also have gold and silver, but since its actually a common material, its not worth as much in most places
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Religion: The main religion is called 'Ecoliesm'. In that religion, its believed the Goddess Erena created Noreal, the other races and became the Great Tree. Many believe all the races were made to learn more about each other up to including balance. The Nosferartu for example were shown that darkness isn't always inherently bad and to be a fully whole and balanced person, one must accept the light and dark aspects of themselves. Because of that they are sometimes called 'Children of the Dark' though in this case, its meant as a positive. Other races have nicknames in this vein. Light and dark are some of the elements that made the world but one needed both as they weren't always inherently bad or good.

Whether true or not, its ironically been proven more for those who hold that belief due to conflicts with the Higharchy, Holy elemental beings that wanted to cleanse the native population out. More so the Nosferartu and Farian, but ironically Draner and Ralphlim were thought to be impure and corrupted as well due to living with them peaceful and defending them.
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Government: It depends on the country, but many are republics and similar. As a compromise for big matters that concern all of Noreal, the world leaders meet in the city of Frosa to see if they can reach agreement. The country of Acrana is run by a monarchy however.
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Military: Noreal uses a mixture of fire arms, mechanized warfare along with the races natural martial combat abilities for a potent mix of things.
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Tech Level:   It's somewhat of a 'Final Fantasy' world, with some more advanced 'Sci Fi' stuff along with more softer magical ones. They have some interesting techology  fucsed with magic but other places its far less developed, usually by choice. One of their trade mark items they have is M.U.S.(Stands for Multi Use Storage Bracelet)

It essentially shrinks things down to be stored away rather then anywhere seperate way which are used in a variety of civilian life as well. They also have devices that can scan for someone's race, translators and the ability to have food 'suspended' for long stretches of time before being brought back.

All major cities don't allow teleporting by the common races(I.E. Ralphlim turning into a bolt of lighting) to make things easier to manage. Buildings are often hardier and resistant to common enerigies as well.
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Immigration: The people of Noreal(most of them)  are fine with others coming as long as they don't cause issues. Legally, one usully comes via the portals which are guarded and made into 'check points'. Things are then proceeed from there. If one wants to live there normally, they must stay in Noreal for an extended period before applying, if not before hand. The 'Cross Point' is the most common entry.
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Lands and Climate: Noreal has a full range of enviorments, ranging from frozen tundras, harsh desserts and tropical islands.

The main countries are as follows

Arcana: Is a country where Nosferartu are a decent majority and the royal family still rules. It's slightly less advanced in some ways compared to others but the people tend to enjoy living there. The council just under them have power as well but its not as high as the ruling family. It's currently ran by Queen Adeline with her daughter Trienna who is next in line.

It's also the home of Abrela Academy, which is bar none the best school for learning the magical arts.

Arcana Castle

Ecla: Is a extremely large multi nation state, somewhat similar in the U.S. In that sense. It's home to a lot of the technological progress of the world.

There are, of course more countries but those are some of the prominent ones.

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Foreign Relations:  Noreal doesn't have much contact with outsiders, as far as a collective. The few they have had been bad, the Hollow Host were a group of undead, and the Xaron who lived in their own pocket realm. The Xaron were a group of Holy Elementals of various shapes, size and power that wanted to 'purify' Noreal due to the Farian and Nosferartu influence. This of course lead to conflict and the two have had wars on and off for centuries since, though the last one caused their pocket realm to collapse onto itself.

Ironically, despite their element and apperance many had, they were at the end of the day quite evil by most conventional standards of the word.
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Political Groups:

There are a couple of political groups and people with their own agendas, organizations or structures. Here are a few.

Arcadia: While technically a just a school, it has a lot of history behind it. It was formed as a school to teach and guide people. Many of the Vanguard, Noreal's version of Hunters and guards attend there to learn the skills they need to not just to fight but be peace keepers as well. People from the different countries send their people there to learn and hopefully make something of themselves,

The courses to be fully licenses usually takes two years, but truly excellent students can take it further by going to Testament which is the next grade up. In the mean time the are usually assigned to teams of five with a leader(or in this case mentor) so they can get field experience in the mean time.

It's located on a large private island named Odia. There are, of course, other schools with the same purpose but Arcadia is by far the most well known.

Noreal Council: The Noreal council is located in Ecla where many of the leaders come together to has out various things.

The Arcana Monarchy: The royal family(and the council there of) from Arcana have sway in their lands and a bit outside of it Their mother is thought of highly but the king is deceased and others don't consider the princess any type of leader material even if from a personal level she is well liked.

Vanguard: While not a true political force in the most strict definition, there is no doubt they have a high amount of influence of where they gather their voices. The Vanguard in short are the world's equivalent to Hunters or the police to deal with threats inside and out

Like all things, there is also a antagonistic factions and dangers to Noreal, here is some but not all the main ones.

The Children of Strife:

"A blade without conflict is useless. A weapon that is not properly forged in fire falters when it of need.  All civilizations need that spark to not only survive, but thrive. I merely provide the fuel."- Lord Sorth.

The Children of Strife are considered one of the main antagonist factions, and are led and controlled by a abnormally powerful, large and ancient Draner named Sorth. His goal, or so the claim goes is to push Noreal as he believes the fastest times of innovation and progress is through conflict, war and hardship. He doesn't actually desire to destroy Noreal, but rather in his words test it by trials of fire.

It's for this reason its believed as in cases of the Hollow Host and other foreign invasions, he keeps out as that to him is the true test. As one may have guessed, the ideology and faction attracts some of the worse, with many using it for their own agenda. This is made even worse, as Vanguard is stretched more thin after the Hollow Host invasion, and other threats they have to deal with.

No know one really knows why he's so powerful, large or much older.

Honor Guard:

Despite the name, the group is mostly made of people who both do not like how many of the major powers that be run things and seek to topple it, either subtly or not as subtly. They see foreigners as a threat to their way of life and see many of those in power as unworthy of their position. While they mostly act as splinter factions and terrorist, they do also have 'moles' so to speak to try to help things politically in their favor.

They disdain both The Children of Strife, and The Phareon Clan. The later is counter productive and a thorn their goals, as is the later but more of annoyance. Since the Hollow Host attack, they've been using it as a chance to take advantage in various ways from the ashes left behind.

Pharoen Clan:

The Phareon Clan is a group of Nosferartu that are very tied to the 'Old Ways' as some of their kind would call it. While many pay respects to it in some ways, such as family clan's, houses and sometimes titles, they take it a step further. They use some of the practices they have since abadoned, such as comtempt for the other races, and a sense of supereiority that only They should rule and be in charge. The other races should at best be of service, and ideally gone from this world.

They are among the smallest of the three in comparison, but still very dangerous. Their leader, much like the Children of Strife seems to have unnatural for their kind powers and such as well.



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Important Figures:

Queen Adeline: She is the current ruler of Arcana and is well liked among the people; though the council generally likes them while others are more old fashioned.

King Lucien: The king of Arcana, he is known for being kind but stern when need to be with a good head on their shoulders.

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Princess Trienna: Trienna is the daughter of Queen Adeline, while on a personal level she has decent support others are unsure if she'll be worth anything on the world stage. She is more idealistic  then many of her peers with a positive outlook.

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Headmaster Venia: Is the current head and leader of Arcadia. Rumor has it she is thinking of stepping down when she finds a suitbale replacement. She was formally from the military but decided she could be of better use to teach the upcoming generation the needed skills not to just fight but keep peace.

Picture

Lady Yasuko: Yasuko Mori is currently the strongest Nosferartu alive and known. They usually keep to themselves and don't get involved with the politics of the world. Whenever Noreal needs them however, they always seem to be there. There is an air of gentleness along with her great power, and sadness. Much of her history remains unknown except she is known to have spent a good chunk of her life in other places and worlds(or so the rumours go)

Great power often comes from great strife, conflict and tragedy. One has to wonder what her stories she has to tell.

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Espen Goldsmith: A former diplomat but is well known and liked for his various works he has done before going to earth for a few things he felt that needed to be done.

Lance Vamir: A older man who in charge of Vertex Industries which is a big push in some of Noreal's technology and day to day life things. There is a branch located on Frosa while another would be located in Madu City.

Picture
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Status: Open, but its not as well known. Most people end up there by chance. Noreal has been catching a bit more attention lately, for better or worse.
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Accessibility: Besides space travel, there are portals to go to and from which are guarded most of the time. There are some on earth hence the back and forth and a few others.

Down below are some pictures of the locations and things to get a further feel of them,

The Great Tree

Shima Estates

Moveim Town

Arcadia

Frosa City[/color][/color]


Last edited by Sion Reaver on Sun Jul 23, 2023 9:38 am; edited 10 times in total
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Noreal Empty Re: Noreal

Post by Sion Reaver Mon Dec 09, 2019 9:55 pm

I'll be adding and tinkering with this, but basically just brief information along side said pictures of said locations. For now just some basics. Of course not all locations listed here will be on Actual place, and would be under elsewhere

Why am I torturing myself in a place that isn't as busy? Dunno, but felt inspired so may as well not waste it. Probably add information to the major countries after this one too besides the major two listed above.

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Various Locations.
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Moviem Town


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This is one of the main coastal port cities of Noreal having a bit smaller population size then others, but its actually, in fact close more to a city. The name 'Moviem Town' was a name that more or less stuck and regardless it still feels more like a town then say the bustling city of Frosa. There is also a rather popular spot known as  Trade Alley which is basically just functions something like a bazar and shopping hub.

Because of its environment, the sea food being one of the best its a popular tourist spot or for people wanting a new start to live. There is also farm lands, off to the side as noted above.

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Frosa City


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This is one of the larger cities of the land, and home of the Noreal Council which basically acts something like the United Nations. In the current days most of the countries and regions are on decent terms, but getting them all to do something is at times like herding cats. Despite that, when ever it counts and Noreal needs something done they always come up with something.

It's also one of the bigger technology hubs with a lot of interesting things coming down the pipe, so to speak.

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Madu City

Noreal YUQZSZm

The city was primary designed for Draner and Ralphlim along with those with flying abilities, but of course other races are welcomed to if they don't mind the height.  The small island are just one of the many natural floating ones that is caused by a strange naturally occurring nature cycle. In what is known as Sky Stones, which to the point have the ability to levitate things as well as generate power. There was a mining boom when they were first discovered but it had since slowed down for other sources of energy.

Madu City is also sort of a neutral supply hub for airships and other air supplies coming to and from. They greatly value their independence and as such stayed out of many of the great wars Noreal has seen, at least internal affairs but outsiders been a different story.

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Shima Estate

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 The Shima Estate was originally a private mountain area owned by the Shima family, a part of land owned to be expanded on, becoming a small settlement. Many don't make their home here, but for some there is no better place they would rather be. The main draw is the vast libaries and other knowledge, making it a popular spot for monks and similar to make their homes there.

Lady Yasuko makes her home though, but of course doesn't run things. She is the strongest known of her kind, but whether there are stronger in the past but unknown due to being lost through time is a interesting subject of debate, but ultimately not important.

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Cylan City


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 Cylan City is known as a rather harsh desert city, not just because of the environment but the people.  There a bit more rough around the edges due to rough enviroment while others are more friendly. The main reason people go here is to 'disspear' for a bit, if they need to as there is a seedy underbelly of the city.  It does have a oasis thankfully so they aren't worried about water supplies.

The danger is not only the wild life, but traveling marauders  that seek easy marks for the unaware and vanish further into the desserts. They often fight among themselves, the factions each belieiving they have claim of their own hunting grounds.

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Velatha Island

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Veletha Island could be considered 'primitive' in some ways compared to other parts of Noreal, as the people there actively reject a lot of techology as a preference to live with nature. The Great Tree, as its called is of course also a source of many of the places they live, as well as the settlements scattered through out.

They mostly keep to themselves, and though they frown on some of the technology newcomers are more then welcomed.
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Noreal Empty Noreal Bestiary

Post by Sion Reaver Sun Sep 17, 2023 5:53 pm

Noreal, like some other places such as earth or Hyrule has its own share of native hostile entities. They range from size, power and threat level to intelligence. With some being a bit smarter then your average animal to being far more intelligent.  Many of them are hostile to the native Noreal races beyond what a normal animal would have, and some are rare enough to be considered Cryptid's of that world. Vanguard, as mentioned above was formed to deal with such things. Prior, there were more groups and factions that filled a similar niche. However, even in present day some still remained, a example being the Dusk Warden's which are a much older group even if they are much smaller.

Cities and such are generally safe but on the outside and especially the more desolate places its far more dangerous. Some entries below will simply just be wild life as not to bloat things further.

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The Dusk Warden's

Dusk Warden's as mentioned are one of the 'old' groups prior to the Vangaurd coming to be though the exact date when they came to be is debated. They are known for their signature clothing and hat that is rather hard to miss. Example One Two  Three. It's very much a case of you'll know one when you see them. Their history traces back to the country of Avaloria where they were originally formed and created. They don't seem as fond of the Vanguard for their own reasons, and generally Mugen clan is incompetent as they lost their way to hyper focus on one thing and lose their edge in another. Like wise the Vanguard have a luke warm relationship with them, although they do work together if time calls for it.

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Veilwalker

Veilwalker are a strange and terrifying creature of mysterious origin although there many theories of how they came to be. They are something of a boogeyman to the normal civilian population thought more to be stories; although authorities and the alike know the creatures exist. Mainly because while they seem to have a unnatural aggression towards all the sentient races on Noreal, they more target Veeden and when they can devour them. They don't seem to be interesting in anything else as prey even if they butcher it, its still unknown why this is.

They have been observed to stand as tall as thirteen feet tall to fifteen and are very strong with very impressive regenerative properties. In fact, at least from observation and records of encounters there are only a few ways to kill them. The first is beheading, which is a common enough as that would kill most things except noted for their very bizzare biology. That is to say, while they seem like a flesh being upon death to turn to clay or dust. Not to mention, when exposed to sunlight they turn to stone.

Second way besides beheading is when turn to stone smash them and they won't regenerate for one reason or another; although solar energy in general will cause the petrifaction process. Thirdly is the brute force method of simply vaporizing them which is easier said then done, and oddly, iron. For some reason that is unknown it more effective against them and will drastically slow their healing properties.

They are thankfully very rare, especially in modern day Noreal but still very dangerous for most unfortunate enough to encounter one.

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Mossjaw

Mossjaw are in the middle of the road creature, being moderately strong for the most part. Anything they are able to kill is potential prey, and they have at least enough crude intelligence to form basic plans and attacks. They don't have too many note worthy powers, although their bite has the ability to paralyze a target once they sink their teeth into it. If they succeed they will try to drag anything unfortunate enough to their lair often where Elder Mossjaw's are which are much bigger and more powerful provided they live long enough.

As expected, they are weak to fire and don't have any other amazing abilities that make them hard to take down. They seem to fear fire above all else and will go out of their way to avoid areas with it.
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Sicklethorn

The creatures known as Sicklethron resemble giant Preying Mantis found on earth, though grown to monstrous size. They are around thirty feet tall and was expected a very powerful physically, easily a threat to even Draner. Besides their physical ability, their only other noteworthy ability is having a venmous bite and a hardy body that can take a lot of damage. If that wasn't bad enough the creatures in general have a bad attitude and a more intelligent then average animal--in comparison terms they be smart as a Gorilla. They live solitary lives claiming a small territory for themselves once they grow enough and don't tolerate the presence others, even their kind though they will kill simply for sport with the more troublesome targets skull might be worth bringing as trophy's.

They can be found a variety of environments, from forest, volcano areas and deserts with their skin taking on the color(and sometimes others other traits) and even in mountain areas. Their adaptable nature and ability to fly means they can be found in many parts of the world but thankfully they aren't overly numerous. Besides Draner, they do above all else hate Pyrospinners and will go out of their way to kill them when the two encounter them.
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