USS Odyssey

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USS Odyssey Empty USS Odyssey

Post by Namey Tue Nov 26, 2019 5:38 pm

Vehicle Name: USS Odyssey. NCC-71832, Retrofit
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Faction: Privately Owned.
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Height: 195.26 metres (640.6 ft)
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Length: 642.5 metres (2,108 ft)
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Width: 463.73 metres (1,521.4 ft)
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Physical Appearance: See Pic
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Ability:

Saucer Separation sequence, at any given time the saucer section of the Odyssey can seperate from the star drive (which can be commanded from the battle bridge) and operated independently.
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Weight: 4,960,000 metric tons (4,880,000 LT)
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Power Systems: Matter/Anti-matter Warp Core
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Type: Galaxy Class Starship
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Speed: Initial average cruising: Warp 7, emergency speed: Warp 9.6 for 12 hours.

Impulse Engines and RCS Thrusters for sub light travel.

Quantum Slipstream Device, the QSD allows the Odyssey to travel at speeds beyond warp, allowing it to get from point A to B much quicker than standard warp speeds. This is risky as the QSD can overload the star drive, leaving the Odyssey with only impulse speed until repaired.

Transwarp Drive, this allows the Odyssey to open a a subspace corridor to travel to any location with a transwarp receiver almost instantly. A transwarp receiver is critical, otherwise the ship using their transwarp device may end up lost.
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Defensive Systems:

Cloaking Device: The Odyssey has a cloaking device that allows the ship to be undetectable by most sensors. The starship cannot raise shields or fire any weapons while cloaked, or one attack previous to cloaking, or just after de-cloaking.
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Ablative Armor: This is a type of protective hull plating, used on various transports, which possesses a capability for rapidly dissipating the energy impacts from direct energy weapons fire.
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Shields: High Capacity Deflector shields operated by creating a layer, or layers, of energetic distortion containing a high concentration of gravitons around the object to be protected. On starships, the shield contained six sections, forward, starboard, port, aft, dorsal, and ventral. Shield energies could be emitted from a localized antenna or "dish", such as a ship's navigational deflector, or from a network of "grid" emitters laid out on the object's surface, such as a starship's hull.
Neither matter nor highly-concentrated energy could normally penetrate a shield. When shields are "up," or energized at a high level, most matter or energy that comes into contact with the shields will be harmlessly deflected away. This was important in starship combat, as shields were essential for hull protection. When the shields were up, only minor hull damage would be expected during combat.
Continuous or extremely powerful energy discharges could progressively dissipate the integrity of a shield to the point of failure. Shield capacities varied according to many variables, from the power available to environmental concerns, making definitive and universal calculations of how much damage they could take difficult to estimate. Therefore, during combat tactical officers would continually report on shield strength, usually as a percentage of total effectiveness, with 100% meaning that the shields were at full capacity, and lower percentage scores indicating weaker shield conditions. Specific sections of the shield grid could take more damage than other sections, and be reinforced with additional power reserves, so tactical officers would report on the health of the shields by section if need be. Shields were said to be "holding" if damage is not sufficient enough to allow a compromise; if the shields were "buckling" or "failing," then a total loss of shield protection was imminent.
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Polarized Hull Plating: This was a defensive technology that was technologically inferior shields. In the early days, before the discovery of Static Shielding technology, the Human's would use Hull Polarization to protect their transports from hazardous terrains. In a battle situation, electromagnetic power could be applied to the hull materials, making them several orders of magnitude harder.
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Tractor Beam: It's an attenuated linear graviton beam used to control the movement of external objects. The grapple beam placed spatial stresses on the object in specific areas, allowing it to hold the "grappled" object in a fixed location or alter its position and/or trajectory. While tractor beams were normally used to pull objects towards the beam source – usually to tow objects – conversely, they could also be set to repel objects. They were most often employed to tow a disabled or vulnerable ship to safety, or sometimes, used by an enemy ship to control the movement of the target vessel. A starship that can polarize their hulls have a chance to throw off the Tractor Beam.

Maximum Effective Range: The Tractor Beam has an effective range of 10 miles.
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Transporter Device (20): This device is used to transport a person or object from one point to another. A transporter lock is usually maintained by tracing the homing signal of a communicator When there was a risk that such devices would be lost in the field or are otherwise unavailable, personnel could be implanted with a subcutaneous transponder before an away mission to still provide a means to maintain a transporter lock. Alternatively, a ships sensors could be used to scan for the bio sign or energy signature of a subject, which could then be fed into the transporter's targeting scanner for a lock. Next, the life form or object to be beamed was scanned on the quantum level, using a molecular imaging scanner. At this point, Heisenberg compensator took into account the position and direction of all subatomic particles composing the object or individual and created a map of the physical structure being disassembled, amounting to billions of kiloquads of data. Simultaneously, the object was broken down into a stream of subatomic particles, also called the matter stream . The matter stream was briefly stored in a pattern buffer while the system compensates for doppler shift to the destination. The matter stream was then transmitted to its destination across a subspace domain As with any type of transmission of energy or radiation, scattering and degradation of the signal must be monitored closely. The 'annular confinement beam' (ACB) acted to maintain the integrity of the information contained in the beam. Finally, the initial process was reversed and the object or individual was reassembled at the destination.

Maximum Effective Range: The transporter has a maximum range 4,000 miles.
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Crew: 1,140. Including Officers, Enlisted, Science, Medical, and a squad of Soldiers.
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Levels: 42, including main engineering, sickbay, the main bridge and battle bridge, hydroponics, crew quarter, 3 shuttle hangars (which holds 5 Type-2 shuttle crafts and 3 Danube Runabouts), ten forward (the mess hall/bar), arboretum, gymnasium, amphitheater, and more.
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Equipment:

Long-range, lateral, navigational, engineering, and special-purpose sensor systems.

3 multi-deck computer cores, bio-neural circuitry allows for self repair on sub-systems and faster data processing.

3 next generation Holo-decks and state of the art Replicators.

EMH (Emergency Medical Hologram), with holo-emitters all through out the ship, the EMH can go anywhere it's needed.
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Cargo Hold: the Odyssey has 15 cargo holds which are all equip with transporters, zero point energy crains, and can hold multiple tons of cargo.
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Weapon Systems:

Phaser Arrays (12): On both the top and bottom sides of the starship are standard phaser arrays. Each phaser array can fire two individual beams at the same time and can be aimed at different or the same targets. Each one can fire in any direction and directly up for top phasers and directly down for bottom phasers. When combined into a heavy beam, the phasers use more energy and will drain faster. Weapon system cannot be used when the starship is moving faster than the speed of light.

Maximum Effective Range: 187 miles (300 km) through atmosphere and 18,700 miles (30,000 km) in space.

Rate of Fire: volley of 2 phaser beams per array twice (4 beams per array / 8 beams for all arrays) or can fire a total of two combined heavy blasts per array.

Payload: Effectively unlimited, but need to recharge if over used.
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Photon Torpedo Launchers (4): The ship has two launchers that fire forward and two launchers that fire aft. Cedrick has made launchers that can launch more than one torpedo at the same time. There are two launchers that fire forward and two launchers that fire aft. Once spread of torpedoes has been launched, the launchers must reload and rearm before launching another spread of torpedoes.
Torpedoes has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). When drive goes dead, the torpedo will still cruise unless preset to self destruct or receives a destruct code but has very low odds of hitting starships. Launchers can launch on multiple targets each.

Maximum Effective Range: Photon torpedo range is 8000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space.

Payload: 250 photon torpedos
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Quantum Torpedo Launchers (2): The ship has two Quantum Torpedo launchers, one that fires forward and one that fires aft. Quantum Torpedos are high-yield, compact and effective. The quantum warhead relies on rapid energy extraction from zero-point vacuum. This is established from an 11-dimensional space-time membrane, twisted into a Genus-1 topology string, housed inside the ultraclean vacuum of a 1.38 meter-long teardrop shaped zero-point field reaction chamber. The detonation of a photon torpedo warhead, enriched with fluoronetic vapor, inside the torpedo powers a continuum distortion emitter. It expands the membrane and pinches it out of the background vacuum. The membrane forms into  subatomic particles accompanied by a high-explosive energy release

Maximum Effective Range: Quantum torpedo range is 8000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space.

Payload: 125 total
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Transphasic Torpedo Launcher (1): The USS Odyssey had one forward transphsic torpedo launcher. The warhead technology of the torpedoes is based on generating a destructive  subspace compression pulse. Upon detonation the torpedo delivers the pulse in an asymmetric superposition of multiple phase states. Shields can only block one subcomponent of the pulse. The other subcomponents deliver the majority of the pulse to the target. Every torpedo has a different transphasic configuration, generated randomly by a dissonant feedback effect to prevent enemies from predicting the configuration of the phase states

Maximum Effective Range: transphsic torpedo range is 8000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space.

Payload: 50 transphsic torpedos
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History: The history of the USS Odyssey is a sad one. Early in the Dominion War, the Odyssey was one of the first ships to be destroyed by the Jem'Hadar after a fighter crashed into it, critically damaging it.

After it's destruction, Ness found what was left of it and collected it, putting the starship into subspace storage and fixing what he could, when he could.

After a while, however, Ness gave up on fixing up the Odyssey and it sat in subspace, forgotten. Until Cedrick Darkside pulled it out and started it's repairs back up.

Some time later, and a Lot of money as well, and the USS Odyssey was all repaired and ready for it's new lease on life. To explore strange new worlds. To seek out life and new civilizations. To boldly go where no one has gone before!
Namey
Namey
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