Apharmd-v3.5

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Apharmd-v3.5

Post by namey on Fri Apr 24, 2015 9:53 pm

Vehicle Name: Apharmd-v3.5
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Faction: Personally owned (By Ness Burger)
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Height: 18.8 meters (62 feet)
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Length: about twenty foot
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Physical Appearance: Apharmd-v3.5
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Weight: 30.60 tons (without weapons), 50.8 tons (with weapons)
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Power Systems: Virtual Infinite Energy Generator
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Type: Mech (virtuoid)
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Abilities: Self Repair system, Full remote systems control, U.S.S.R. (Universal Subspace Storage and Retrieval) capable.
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Speed: Ground speed - 185 mph.
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Defensive Systems: Dinoium armor plating is a type of specially designed metal that's lightweight, 100x stronger then diamonds and said to have slight energy dissipating qualities.
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Crew: 1
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Levels: N/A
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Equipment: Twin vernier thruster pods, Rudimentary spin-drive A.I. system, Multi-Spectrum Audio/Visual Augmented Reality Head's Up Display (displaying operator's status, as well as enemy status, night vision, x-ray, telescopic, thermal, scanning visor), Micro Batteries - Onboard ammo batteries that allow for reloading of the various projectile weapons.
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Cargo Hold: N/A
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Weapon Systems: Beam Rifle. A rifle that fires energy based projectiles.

Maximum Effective Range: Half mile for rapid fire and a full mile for single shot.

Rate Of Fire: Single, Semi or Rapid fire.

Payload: Unlimited, but after a minuet of continuous fire, Beam Rifle will need to recharge. Recharge time - 15 seconds. (caution! Beam Rifle rifle prone to overheating).
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Weapon Systems: Multipurpose Assault Launchers (4 pods)

Maximum Effective Range: Anywhere from 33,000 to 49,000 feet.

Rate Of Fire: All missiles can be fired one at a time, in rapid succession, or all at once. Though once fired, it takes about a minuet to reload the missile pods.

Payload: Unlimited, though once all eighteen missiles are fired, they need to reload.
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Weapon Systems: Energy Tonfa (2).

Maximum Effective Range: Melee range.

Rate Of Fire: N/A

Payload: One on each arm, just under the wrist.
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Weapon Systems: High Frequency Surivial Knife. A high-frequency blade is an edged weapon reinforced by a powerful alternating current and resonates at extremely high frequencies. This oscillation weakens the molecular bonds of anything it cuts, thereby increasing the weapon's cutting ability.

Maximum Effective Range: Melee range.

Rate Of Fire: N/A

Payload: Only one.
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History: There was a time when Ness Burger never thought he would need anything as elabroate as a giant robot. That was until he ended up in a dimension where people fought with giant robots. At first he could hold his own against them, one at a time though.

However, the tide turned one day when he was attacked by a group of giant robots! He could only manage to take one out before he had to retreat. He only felt like a loser one other time and that was one time more then he felt he was entitled to.

So after contacting Lee and Dino, he told them what he wanted and they delivered to him. Apharmd-v3.5! Ness asked what happened to the other Apharmd mechs, they said not to ask.

So now Ness has his own mech to use when the forces of evil decide to use giant robots to fight their battles. Ness can now even the playing field with Apharmd....3.5!


Last edited by namey on Fri May 01, 2015 9:32 pm; edited 1 time in total
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Re: Apharmd-v3.5

Post by namey on Sat Apr 25, 2015 10:31 pm

Approved if no one has any objections.
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