EX Armor

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EX Armor Empty EX Armor

Post by Namey Tue Apr 28, 2015 12:50 am

Vehicle Name: EX Armor
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Faction: Privetly Owned
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Height: 6'2"
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Length: 'Human' sized
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Physical Appearance: EX Armor
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Weight: 450lbs
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Power Systems: The EX Armor is powered by a combination of solar converters, electrical batteries and an on-board generator that uses Beta particle absorption as a fuel source.
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Type: High-tech Armor Suit
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Abilities:

Multi-Specrtum Audio/Visual Augmented Reality Head's Up Display (displaying operator's status, as well as enemy status, night vision, x-ray, telescopic, thermal, scanning visor.

Suit Up-Graded Physcial Stats: While in the armor, the user gains increased resistance and duribility to all forms of physcial damage. As well as the ability to lift 60 tons over head (this is pushing the suit to it's lifting limit and can only be sustained for five minuets.

Mental Resistance: The lining of the helmet is made from a special orihalcum metal, which is designed to absorb mental energies directed at the user. Powerful psychics, however, can still effect the user.

Mental Sensors: Lined within the helmet, under the orihalcum shielding, are sensors that can detect the brainwaves of the user and turn their thoughts into actions for the armor to preform.
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Speed: Mach 3
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Defensive Systems:

Ablative Compound Tritanium Armor - Tritanium is an ore that is known to be 21.4 times as hard as daimond. Highly resistant to most forms of firearms and common explosions. The Ablative nature of the armor deflects most forms of low to medium energy strikes.

Static Shield - This is a form of energy shield that can be used to block high impacts (such as explosives and the like). However, the greater the damage absorbed, the more energy it takes and the quicker the suit's power supply runs out. At full strength, it can withstand the force of a GBU-43/B Massive Ordnance Air Blast (M.O.A.B.) before shorting out. It should be noted that the Static Shield uses a lot of power.

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Crew: One
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Levels: N/A
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Equipment:

Life Support - Life Support systems is the most crucial function aboard the EX Armor. This typically include Inertial Dampers and Atmospheric controls.

Rocket Boots and Repulsors - For sustained slight. Can go a maximum speed of mach 3 and is maneuverable enough to dodge missiles head on.

A.I. (artifical intelligence) - To monitor the condition of the armor and the pilot's health. As well as taking on more specific rolls with controling the armor.

Micro Batteries - Onboard ammo batteries that allow for reloading of the various projectile weapons. This takes energy from the main supply.
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Cargo Hold: N/A
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Weapon Systems:

NB-MMX (2): A built-in chargable energy gun for each hand.

Maximum Effective Range: 100 yards
Rate Of Fire: 60 Rounds/minute
Payload: Runs off internal power supply.

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Specialized Variable Ammunition: The EX Armor's NB-MMX blasters can fire a multitude of different ammo.
Maximum Effective Range: The range of the different ammunition varies.
Rate Of Fire: The RoF of the different ammunitions varies.
Payload: The EX Armor can only fire One Hundred (100) of each type of ammunition, before they need to reload.
Cool Down Time: About one minuet per ammo load. Stackable!
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Repulsors (2); Energy based flight stabilizers that can be used to shot a beam of concussive energy.

Maximum Effective Range: 75 yards.
Rate Of Fire: One shot every half second. Powered up shots take about two seconds.
Payload: Since this is an energy based weapon, it can keep firing until the suit runs out of energy.
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High Yield Wrist Launcher (2): These are compact wrist launchers that can fire powerful mini missiles that hold a yield powerful enough to destroy a tank with a single shot. The yield can be dailed down.
Maximum Effective Range: 150 yards.
Rate Of Fire: Each launcher can fire one missile before needing to reload, which takes about 30 seconds.
Payload: Each launcher had ten missiles
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Energy Blade (2): This is a weapon on the gauntlets that forms into a blade made of energy that is capable of cutting through most standard materials. However, the thicker the armor, the harder it is to cut through.
Maximum Effective Range: 91.44cm (around 3 feet)
Rate Of Fire: N/A
Payload: Can be used for a maximum of thirty (30) minuets before needing to be recharged. The harder an object is to cut through, the more power it uses.
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History: Having seen much success with The Dragon Armor, Ness Burger decided to build another suit. This time for himself. He calls it The EX Armor and it's main weapon of choice is it's dual blasters and the many different types of ammo it carries. Now, no matter what his travels throw his way, he would always have something to throw it back!


Last edited by namey on Mon Jun 29, 2015 3:29 pm; edited 1 time in total
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EX Armor Empty Re: EX Armor

Post by Namey Sun Jun 21, 2015 5:10 pm

Unless there are any objections, ╛══╧╠╙┬┴.
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